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Fixed Following Maps that had issues running http://www.abadassserver.com/viewtopic.php?f=36&t=358 |
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Author: | {ABA}Jokers_Wild [ Mon Oct 03, 2011 9:12 pm ] |
Post subject: | Fixed Following Maps that had issues running |
Hey everyone! For now there are [2] maps that had issues running on server. DM-{ABA-Ballistic}ToRussiaWithLove [1] pathnodes corrected and or added for bots. [2] Weapons placement [2] of them floating above static mesh ground and [1] imbedded in level geometry. [3] checked pathing of bots and added a few more nodes for them to access the bunkers. DM-{ABA-Ballistic}GreenRush: [1] Fixed pathnode issues near weapons base. [2] Added pathnode to allow bots access near water ways and out. [3] Raised the ceiling to allow players access to upper most parts of map. they are both currently running on server as of: 10-03-2011 Be safe, Be well and enjoy. regards; {ABA}Jokers_Wild |
Author: | Shrew :) [ Mon Oct 03, 2011 9:18 pm ] |
Post subject: | Re: Fixed Following Maps that had issues running |
WOOT WOOT! |
Author: | {ABA}Bonjaa [ Tue Oct 04, 2011 4:58 pm ] |
Post subject: | Re: Fixed Following Maps that had issues running |
Thanks JW for taking time to fix some of the map concerns! |
Author: | {ABA}Jokers_Wild [ Sat Oct 08, 2011 7:29 pm ] |
Post subject: | Re: Fixed Following Maps that had issues running |
Hey everyone! One more map uploaded! DM-{ABA-Ballistic}OldDutch [1] path nodes corrected and or added for bots. [2] [37] Path nodes too far from one another to have bots connect with. [3] checked pathing of bots and added a few more nodes for them to access paths. [4] Weapons bases; several had no access of path nodes. [5] player starts had no path nodes inline with them for bots. [6] Some path nodes in placement caused map to try and figure jumpad status when not needed. Example: edge of docks to mid barge {Platforms} no access->Fixed and or repathed. As I receive them; I will do my best to enhance and or correct them for server play. till next time- Be safe, Be well and enjoy. regards; {ABA}Jokers_Wild |
Author: | {ABA}Bonjaa [ Wed Oct 12, 2011 6:06 pm ] |
Post subject: | Re: Fixed Following Maps that had issues running |
I have uploaded the fixed DM-{ABA-Ballistic}OldDutch, give it a try and let us know how these adjusted/fixed maps are working out! |
Author: | {ABA}Jokers_Wild [ Wed Oct 12, 2011 8:40 pm ] |
Post subject: | Re: Fixed Following Maps that had issues running |
Hey everyone! {ABA}Jokers_Wild 10-12-2011 23:13pm E.S.T. Couple of more maps to test out for playability when uploaded DM-{ABA-Ballistic}Dust2k5 [1] path nodes-> corrected heights, length between nodes too long additional nodes added to correct connect points. [2] {Weapon bases} path nodes on top not needed moved to side. crates with path nodes gave issues for needing jump pads to lower nodes, minor but still made unreal engine do needless calculations. bots bumped into crates and walked with no return motion. [3] some player starts had no path nodes inline with them; added nodes where needed. DM-{ABA-Ballistic}Spiffingrad [1] path nodes corrected and or added for bots. [2] Path nodes too far from one another added nodes where needed. [3] Weapons bases; a few were not on a flat surface. Lowered weapon bases and aligned to floor. [4] player starts had no path nodes inline with them added nodes where needed, removed [2] others. [5] There was at times a vehicle that would turn over on it's side and not respawn/refresh. It would constantly fire it's weapon. I found a barb wire fence with a "blocking texture" surrounding it. I believe this caused the vehicle to halt and be stuck in that spot thus not allowing to continue on the roadpath nodes setup for it. I REMOVED the blocking around that barb wire. Vehicle is free to move. Let me know it that happens again. that did get annoying. As I receive them; I will do my best to enhance and or correct them for server play. till next time- Be safe, Be well and enjoy. regards; {ABA}Jokers_Wild |
Author: | Silencer [ Sat Oct 15, 2011 9:55 am ] |
Post subject: | Re: Fixed Following Maps that had issues running |
Thanks jokers 4 all ur work keepin the server up and running, thnx again silencer |
Author: | {ABA}Jokers_Wild [ Tue Oct 25, 2011 3:02 pm ] |
Post subject: | Re: Fixed Following Maps that had issues running |
Hey everyone! {ABA}Jokers_Wild 10-25-2011 17:13pm E.S.T. Couple of more maps to test out for playability = 10-14-2011= DM-{ABA-Ballistic}DDayOperationOverlord [1] path nodes-> corrected heights, length between nodes too long additional nodes added to correct connect points. [2] {Weapon bases} [3] embedded into geometry. typical in most maps. [3] Expanded terrain reah so as not to drop down under map. If one had let say full armor.. then you could walk around lookup see name tags and shhot to kill. Player would NEVER know where it was coming from. =10-17-2011= DM-{ABA-Ballistic}BomingBeach [1] path nodes corrected and or added for bots. [2] Path nodes too far from one another added nodes where needed. [3] Weapons bases; typical inset to geometry. [4] An absurd number of flyingpathnodes laid out in map for planes to be guided. 64-96 pixels apart are WAY to close I trimmed them down from around 150 to abit more than half. More than sufficient. *** personally I think it would be nice to lift some of that fog. Let me have some feed back on that I realize it is a beach and morning, fog is most expected but not that dense! *** I took it down a notch, from 3000 pixelation per part to 2500 not drastic but just a touch. looks good. What do think? My inquiring mind wants to know.... As I receive them; I will do my best to enhance and or correct them for server play. till next time- Be safe, Be well and enjoy. regards; {ABA}Jokers_Wild |
Author: | {ABA}Bonjaa [ Tue Oct 25, 2011 4:47 pm ] |
Post subject: | Re: Fixed Following Maps that had issues running |
Hey all, DM-{ABA-Ballistic}BomingBeach and DM-{ABA-Ballistic}DDayOperationOverlord have been uploaded to the server. Any further suggestions to maps please post them at this link! viewtopic.php?f=36&t=360 |
Author: | {ABA}Jokers_Wild [ Wed Nov 16, 2011 8:55 pm ] |
Post subject: | Re: Fixed Following Maps that had issues running |
Hey everyone! {ABA}Jokers_Wild Just thought I would let you all know. I got the chance to revamp the DM-{ABA}JW_MountainHideAWAY map. It had the original Ballistic Bcore version 2.1 This is why it would not load since the server is at Version 2.5 now. Emailed to Bonjaa for review and test. Nov-16-2011 AT 10:45pm E.S.T. Added some other ditty's stripped it out and rebuilt from ground up. Looks pretty much the same. But some additional protective spots like the bridge and sand bags for protection. Plus more. When Bonj gets a chance he'll check it out. Thanks for the vote on the map. Hey Shrew; this ones for you if you like the raptor this is the map for it. Let me know once it;s up and being played. My inquiring mind would like to know.... Be Safe Be Well Regards; "JW" |
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