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{ABA}Bonjaa
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Post subject: Map Score Limit Vote Posted: Fri Jun 05, 2009 8:13 pm |
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![Over Lord Over Lord](./images/ranks/WarLord.png) |
Joined: Wed Oct 01, 2008 8:50 pm Posts: 368 Location: Ontario, Canada |
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Let us know what you think about the end game score limit!
Work before play, and if work becomes play - PLAY HARD!
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{ABA}Hellraiser
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Post subject: Re: Map Score Limit Vote Posted: Fri Jun 05, 2009 11:51 pm |
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![Clan Member Clan Member](./images/ranks/Major.png) |
Joined: Sun Oct 12, 2008 2:29 pm Posts: 26 Location: Sahuarita AZ |
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I think the time limit is fine. Some games that are large maps might need a time limit. As for the score being 200 I think that is a good number. On some of the fast maps with a lot of players it goes pretty quick.
{ABA}Hellraiser
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a100sauce
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Post subject: Re: Map Score Limit Vote Posted: Tue Jun 09, 2009 12:44 pm |
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I think on big maps like Island Rapanuai the score should be dropped to like 100 or even on some of the less played maps it could be 100. Or how bout making an option that allows us to vote on what the score should be or make head shots on huge maps be worth like 5 kills or something (not that that would benefit me at all). Something should be done because i feel we play the same maps over and over because no1 wants to be on a huge or unfamiliar map 4ever. I was up late 1 nite checking out all the maps and just about all of em are pretty good and i would love to toss pineapples at u guys faces in new places. One more thing i would also love is to see capture the flag added that would be so fun with the ballistic weapons and the level of competition here rather then just kill kill kill team deathmatch. A100SAUCE
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{ABA}Bonjaa
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Post subject: Re: Map Score Limit Vote Posted: Tue Jun 09, 2009 2:30 pm |
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![Over Lord Over Lord](./images/ranks/WarLord.png) |
Joined: Wed Oct 01, 2008 8:50 pm Posts: 368 Location: Ontario, Canada |
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My understand the way ut2vote works, is that it takes over the map limit time and score. Regardless of what each individual map score or limit time is set at in the editor/by the maker of each map! So this leaves ut2vote to set the limit regardless of map size, basically it takes charge. Where the real problem lies is that, we {ABA} search for maps regardless of what style it is, that we believe players will enjoy. This then can be large ONS maps or small DM or Assault maps - that we in turn change in the editor and sometimes add our own items to the map and make it to TDM. So this is where we get into maps that are good to play but large and the duration last a long time. Thus lies the question of 'What is the best score limit for the map we enjoy?'
And yes, we have changed the map voting to not allow the same map voted twice in a row - so as players play more than one map continually and yet that map will be voteable again after the next round!
Work before play, and if work becomes play - PLAY HARD!
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{ABA}alfa_dawg
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Post subject: Re: Map Score Limit Vote Posted: Mon Aug 10, 2009 2:43 pm |
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![Over Lord Over Lord](./images/ranks/WarLord.png) |
Joined: Mon Feb 16, 2009 11:27 am Posts: 18 |
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I think it is great, it can only speed things up on the larger / longer maps !!!!!
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Silencer
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Post subject: Re: Map Score Limit Vote Posted: Sat Aug 13, 2011 2:18 pm |
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![Private Private](./images/ranks/Private.png) |
Joined: Sat Jul 09, 2011 4:11 pm Posts: 12 |
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i think that some of the faster maps like boxed in need larger score limits and others need shorter
Silencer
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Silencer
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Post subject: Re: Map Score Limit Vote Posted: Sun Aug 14, 2011 9:20 am |
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![Private Private](./images/ranks/Private.png) |
Joined: Sat Jul 09, 2011 4:11 pm Posts: 12 |
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